Contributing to the RxPlayer
Issues and new features
If you detect a problem with the RxPlayer, or if you desire a new feature, please first open an issue on the github's repository. We'll try to acknowledge it as soon as possible.
If that issue is not already worked on, we will usually accept pull requests. Those have to follow the conventions defined below.
Important code concepts
Code documentation
We try to put README.md
files inside every significant directories inside
/src
to provide a global architecture documentation of that directory
specifically.
You can try to start understanding a piece of RxPlayer code by navigating to that file. Understand that the documented behavior may be out of date (in which case you're welcome to update it or open an issue) though even in that case, it is a good starting point to understand the directory's role. Likewise, don't forget to update it if a change you made to the code necessitates a documentation change.
Also, for a more exhaustive approach to the documentation of the project's file
organization, you can look at FILES.md
.
When renaming or deleting functions, classes or variables
When Refactoring/Renaming, make sure to grep any of the renamed class / function / variable's name as they may also be referenced in documentation and code comments. Same thing for a directory or file name.
If the name is hard to grep (e.g. the name is too generic and thus has too many false positives), you can generally reduce the area to comments in the same file and documentation files in the same directory.
features
object
Some files should not be imported directly but only be accessed by going through
the features
object exported at /src/features
. This is to reduce bundle size
when an application doesn't need all of the RxPlayer's features.
Code style
Linting
The code style in src
is automatically checked by a "linter", eslint
.
It basically follows those principles:
- 2 spaces indentation
- 90 columns maximum
- readability and being explicit is generally better than performance and being smart
You can easily check if you followed our style rules by calling npm run lint
.
You can also check the style of the demo page (in the demo
directory) by
calling npm run lint:demo
, or the style of the test files (in the tests
directory) by calling npm run lint:tests
.
Types
We try to be as strict as possible with types:
-
the
any
type should be avoided -
the
as
TypeScript keyword, used for type casting, should also be avoided as much as possible.
This is to be sure we can detect as much as possible type errors automatically with TypeScript.
type
and interface
typing
TypeScript's type
and interface
should all be named beginning with the
letter I
, for easier identification purposes*:
interface IMyObject {
someKey: string;
}
type IStringOrNumber = string |
number;
enum
s and const enum
s, which have the particularity in TypeScript of
actually having an influence on the outputed code, do not follow this rule
however (because those are not just types erased during transpilation):
enum MyEnum {
ValueA = 1,
ValueB = 2,
}
const enum MyConstEnum {
Value1 = 1,
Value2 = 2,
}
*We know that this rule is a controversial subject amongst TypeScript developpers, yet we still decide to enforce it for now.
Forbidden functions and classes
Some native functions, methods or classes should never be used to ensure compatibility with most browsers. To work around those, we usually rely on "ponyfills" which are JavaScript re-implementations.
This concerns the following static methods:
Object.assign
: usesrc/utils/object_assign.ts
insteadObject.values
: usesrc/utils/object_values.ts
instead
And the following methods:
Array.prototype.includes
: usesrc/utils/array_includes.ts
insteadArray.prototype.find
: usesrc/utils/array_find.ts
insteadArray.prototype.findIndex
: usesrc/utils/array_find_index.ts
insteadString.prototype.startsWith
: usesrc/utils/starts_with.ts
insteadString.prototype.substr
: useString.prototype.substring
insteadNodeList.prototype.forEach
: use a regular for loop insteadPromise.prototype.finally
: Usethen
or boththen
andcatch
of that Promise's methods instead.
The demo page
Building the demo and serving it
You might want to quickly test your code modification(s) on a real use case.
For those types of need, we developped two demo pages:
-
the full demo page, which is also the one used to showcase the player.
This demo has a user-friendly interface and allow the most frequent API interactions.
It also exposes both the RxPlayer class through
window.RxPlayer
and the rxPlayer instance throughwindow.rxPlayer
- both in the global scope. You can thus open a debugger/inspector in your favorite browser to exploit directly the player's API. -
the standalone demo page, which is just a
<video />
tag linked to a RxPlayer instance.In this demo too,
window.RxPlayer
andwindow.rxPlayer
link to the RxPlayer class and the rxPlayer instance respectively.
To use the full demo page, you can build it and run a local HTTP server on the port 8000 by running the following npm script.
npm run start
To use the standalone demo page, you can build it and run a local HTTP server on the port 8001 by running the following npm script.
npm run standalone
Both will detect when the RxPlayer's files (or even the demo files) are updated and perform a new build when that's the case. In that way, the server will always serve the last local version of the code. Note however that hot-reload is not enabled currently, you'll have to refresh the page yourself.
Serving the demo page through HTTPS
You might want to serve the demo via HTTPS. This is for example needed to be able to play encrypted contents in Chrome.
Thankfully, we have an npm script which generates a local self-signed
certificate with the help of openssl
:
npm run certificate
You can then run the same demo script defined previously. The full demo will now serve HTTPS through the port 8443 and the standalone demo through the port 8444. Both still serve HTTP on the same ports than before.
Note that such self-signed certificates are usually (rightfully) considered suspicious by web browsers. As such, you might first encounter a warning screen when going to one of the demo pages in HTTPS. In most browsers, you can however safely ignore that warning.
Creating a commit
Checks
Every commits in a PR should pass our quick checks (linter and TypeScript
check). To check if that's the case, you can run locally the check
script by calling npm run check
.
The test suite
Unit tests
Unit tests test function implementations. Mostly to check if they give a sane output for every input given.
Writing unit tests for new code is encouraged.
Unit tests are written in a __tests__ directory, itself created in the same directory that the code it tests.
They are written and run with the help of the Jest library and are named the
following way: filename_containing_the_function_tested.test.ts
.
To understand how to create a new test file, you can take inspiration from the current unit tests.
Integration tests
What we call integration tests are tests testing the entire API of the RxPlayer.
New integration tests are not required when a new code is added. Just make sure
that all those tests pass before doing a pull request by running:
npm run test:integration
.
It you want to improve our integration tests, you are welcome to do so.
Those are wrote in tests/integration
with the help of the Mocha, Chai and
Sinon libraries.
We also use a homemade library and server to serve media contents to our tests. If you want to know how it works, we invite you to rely on the already created tests and to read the corresponding files.
Memory tests
Memory tests replicate simple scenarios and try to detect memory leaks.
You can also help us improving our memory tests. Those are written in
test/memory
. The testing stack used is Mocha, Chai and Sinon.
Documentation
The documentation is written in the doc
directory, at the root of the project.
The content of doc/generated
contains an HTML version of the Markdown files
written in the other directories. It is automatically generated from those by
calling the doc
script through npm run doc
.
Opening a pull request
Which branch to merge to
Pull requests should be done on the legacy-v3
branch.