getError

Description

Returns the current "fatal error" if one happenned for the last loaded content. Returns null otherwise.

A "fatal error" is an error which led the current loading/loaded content to completely stop. Such errors are usually also sent through the "error" event when they happen.

See the Player Error documentation for more information.

Syntax

const currentError = player.getError();
  • return value Error|null: The current fatal Error or null if no fatal error happened yet.

Example

const error = player.getError();

if (!error) {
  console.log("The player did not crash");
} else if (error.code === "PIPELINE_LOAD_ERROR") {
  console.error("The player crashed due to a failing request");
} else {
  console.error(`The player crashed: ${error.code}`);
}
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