Player Options
Overview
Player options are options given to the player on instantiation. It’s an object with multiple properties.
None of them are mandatory. For most usecase though, you might want to set at
least the associated video element via the videoElement
property.
Properties
videoElement
type: HTMLMediaElement|undefined
The video element the player will use.
// Instantiate the player with the first video element in the DOM
const player = new Player({
videoElement: document.getElementsByTagName("VIDEO")[0]
});
If not defined, a new video element will be created without being inserted in
the document, you will have to do it yourself through the getVideoElement
method:
const player = new Player();
const videoElement = player.getVideoElement();
document.appendChild(videoElement);
initialVideoBitrate
type: Number|undefined
defaults: 0
This is a ceil value for the initial video bitrate chosen.
That is, the first video representation chosen will be:
-
inferior to this value.
-
the closest available to this value (after filtering out the other, superior, ones)
If no representation is found to respect those rules, the representation with
the lowest bitrate will be chosen instead. Thus, the default value - 0
-
will lead to the lowest bitrate being chosen at first.
// Begin either by the video bitrate just below or equal to 700000 bps if found
// or the lowest bitrate available if not.
const player = new Player({
initialVideoBitrate: 700000
});
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
initialAudioBitrate
type: Number|undefined
defaults: 0
This is a ceil value for the initial audio bitrate chosen.
That is, the first audio representation chosen will be:
-
inferior to this value.
-
the closest available to this value (after filtering out the other, superior, ones)
If no representation is found to respect those rules, the representation with
the lowest bitrate will be chosen instead. Thus, the default value - 0
-
will lead to the lowest bitrate being chosen at first.
// Begin either by the audio bitrate just below or equal to 5000 bps if found
// or the lowest bitrate available if not.
const player = new Player({
initialAudioBitrate: 5000
});
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
maxVideoBitrate
type: Number|undefined
defaults: Infinity
The maximum video bitrate reachable through adaptive streaming. The player will never automatically switch to a video representation with a higher bitrate.
// limit automatic adaptive streaming for the video track to up to 1 Mb/s
const player = new Player({
maxVideoBitrate: 1e6
});
You can update this limit at any moment with the setMaxVideoBitrate
API
call.
This limit can be removed by setting it to Infinity
(which is the default
value).
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
maxAudioBitrate
type: Number|undefined
defaults: Infinity
The maximum audio bitrate reachable through adaptive streaming. The player will never automatically switch to an audio representation with a higher bitrate.
// limit automatic adaptive streaming for the audio track to up to 100 kb/s
const player = new Player({
maxAudioBitrate: 1e5
});
You can update this limit at any moment with the setMaxAudioBitrate
API
call.
This limit can be removed by setting it to Infinity
(which is the default
value).
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
wantedBufferAhead
type: Number|undefined
defaults: 30
Set the default buffering goal, as a duration ahead of the current position, in seconds.
Once this size of buffer is reached, the player won’t try to download new video segments anymore.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
maxBufferAhead
type: Number|undefined
defaults: Infinity
Set the default maximum kept buffer ahead of the current position, in seconds.
Everything superior to that limit (currentPosition + maxBufferAhead
) will be
automatically garbage collected. This feature is not necessary as
the browser is already supposed to deallocate memory from old segments if/when
the memory is scarce.
However on some custom targets, or just to better control the memory imprint of
the player, you might want to set this limit. You can set it to Infinity
to
remove any limit and just let the browser do this job.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
maxBufferBehind
type: Number|undefined
defaults: Infinity
Set the default maximum kept past buffer, in seconds.
Everything before that limit (currentPosition - maxBufferBehind
) will be
automatically garbage collected.
This feature is not necessary as the browser is already supposed to deallocate memory from old segments if/when the memory is scarce.
However on some custom targets, or just to better control the memory imprint of
the player, you might want to set this limit. You can set it to Infinity
to
remove any limit and just let the browser do this job.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
limitVideoWidth
type: Boolean
defaults: false
With this feature, the possible video representations considered are filtered by width: The maximum width considered is the closest superior or equal to the video element’s width.
This is done because the other, “superior” representations will not have any difference in terms of pixels (as in most case, the display limits the maximum resolution displayable). It thus save bandwidth with no visible difference.
To activate this feature, set it to true
.
const player = Player({
limitVideoWidth: true
});
For some reasons (displaying directly a good quality when switching to fullscreen, specific environments), you might not want to activate this limit.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
throttleWhenHidden
type: Boolean
defaults: false
The player has a specific feature which throttle the video to the minimum
bitrate when the current page is hidden for more than a minute (based on
document.hidden
).
To activate this feature, set it to true
.
const player = Player({
throttleWhenHidden: true
});
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
stopAtEnd
type: Boolean
defaults: true
By default, the player automatically unload the content once it reaches its
end (the player goes to the "ENDED"
state).
In that case, the only way to play the content again is to (re-)call the
loadVideo
API, which will trigger another download of the manifest and
segments.
If you want to be able to seek back in the content after it ended, you may want
to deactivate this behavior. To do so, set stopAtEnd
to false
.
const player = Player({
stopAtEnd: false
});