File architecture
This page describes how the player files are organized. Each chapter go through a single directory or subdirectory, in alphabetical order.
The demo/ directory: Demos of rx-player implementations
Demonstration of functional codebases implementing the rx-player.
At the time of writing, there are two demos:
-
full: Demo with a graphic interface, written with the React library, to showcase what the player can do
-
standalone: Just expose the rx-player in
window
, to allow scripted interactions with it in the console. The player is linked to a video tag in the displayed page.
The dist/ directory: Player builds
Store the player builds of the last version released.
Contains two files: the minified (rx-player.min.js
) and the non-minified
files (rx-player.js
). Both are automatically generated with scripts at every
new release.
Two directories, namely _esm5.raw
and _esm5.processed
can also be
generated in here if the right scripts are called.
These allow to publish more modular codebases to npm.
The doc/ directory: Player documentation
Documentation, mostly in markdown, of various subjects related to the rx-player:
-
API documentation
-
code architecture documentation
-
documentation to help developpers (to use APIs, switch versions, know which APIs are deprecated)
The scripts/ directory: scripts
Contains various scripts used to help the test and the management of the player code.
For example:
- generating one of the demo and starting the server to run it
- deploying the demo or doc to github pages
- updating the player version
- generating the rx-player build before publishing on npm
The src/ directory: the source code
The src contains the entire source code of the rx-player.
It is subdivized into subdirectories which are defined here.
src/compat/: The compatibility files
src/compat
contains functions allowing to use browser APIs in a
cross-browser manner.
For example, if an event does not have the same name depending on the browser, the compat files will expose a simple function allowing to make sure the event is catched, taking the task of registering the right event on the callback given.
Every functions needed in the rest of the code are exported in
compat/index.js
, making it easier to import (e.g. by just doing
import { whatINeed } from "../compat";
)
src/core/: The core files
Defines the logic and behavior of the player, regardless of the browser and of the streaming technology used.
That’s where:
- the api is defined
- the MSE and EME APIs are called and managed
- the segments are downloaded and pushed to then be decoded by the browser
- adaptive bitrate strategies are set
This directory contains other subdirectories which are listed in the next chapter.
src/errors/: Error definitions
Contains the definition of the error classes used in the rx-player and accessible through the API.
src/experimental/: Experimental features
You will find here experimental features. Those are tested features who might completely change their API in new player versions.
src/features/: Feature switching
This manage activated or deactivated features (e.g. DASH, TTML subtitles parsing).
It exports an object defining the different activated features and provide utils to initialize and update them.
src/manifest/: The Manifest class
Defines a common Manifest
class, regardless of the streaming technology (DASH,
HSS…). This class is then used by the rest of the RxPlayer, to allow
interaction with it without considering the underlying technology used.
src/transports/: The transport protocols
Defines a common interface for multiple streaming technologies (DASH, HSS).
What is exported there are functions to load:
- Manifests/MPDs
- video/audio segments
- subtitles tracks
- image tracks
For different streaming technologies.
As in most of the code of the rx-player, everything used in the other parts of the code is exported in the index.js file at the root of this directory.
src/parsers/: The parsers
Functions to parse various formats into the same interface.
The parsed data being either:
- Manifest documents: DASH’s MPD, HSS’s Manifest…
- containers: ISOBMFF (CMAF, fMP4, MP4), Matroska (MKV, WEBM)
- text tracks: TTML, SAMI, SRT, WebVTT
- image containers: BIF
src/typings/: Typescript typings
This directory contains only declaration files for TypeScript. It is
automatically added as a typeRoots
when the TypeScript code is transpiled.
src/utils/: The utils
This directory contains general helpers which are used in different parts of the rx-player code.
The src/core/ directory
As written in the previous chapter, this is the “core” of the player, where the logic is defined.
As this directory is versatile and complicated, it also deserves its own chapter.
src/core/abr/: The adaptive bitrate code
Defines an ABRManager class which manages the adaptive streaming part of the player.
This manager takes various observables/options as inputs to record the current situation of the player, give an opinion about the best media tracks to choose, and provide methods allowing to get/set various ABR-related options.
Despite containing several files and using several classes, only the ABRManager
defined in abr/index.js
should be needed by the rest of the core.
This allows to isolate this complex part and facilitate future refactoring and
improvements.
src/core/api/: The API definition
Defines the rx-player API. This is the part the library user will directly interact with.
src/core/stream/: Load the right segments
The code there calculate which segments should be downloaded, ask for their
download and push the segments into the SegmentBuffers
.
src/core/eme/: Encryption management
Defines functions allowing to handle encrypted contents through the EME APIs.
src/core/fetchers/: The fetchers
Handle the segments and Manifest downloading pipelines (load and parse) as
defined in the src/transports/
directory.
This is the layer directly interacting with the transport part (HSS, DASH). It facilitates the role of loading the Manifest and new segments for the rest of the core.
src/core/segment_buffers/: The media buffers
Code allowing to interact with the media buffers called SegmentBuffers
.
Those are the Objects to which segments are pushed so they can be decoded at the right time.
For Audio and Video, SegmentBuffers
rely on a native SourceBuffer
object,
already provided by the browser,
for other type of contents (like subtitles), we rely on completely custom media
buffers implementations.
src/core/init/: Content initialization
This is the central part which download manifests, initialize MSE and EME APIs,
instanciate the central StreamOrchestrator
(which will allow to download and
push segments so the content can play) and link together many subparts of the
player.
src/**/tests: the unit tests directories
You will find multiple directories named __tests__
in the RxPlayer.
Those contain unit tests and are put in the same directory than the code it
tests.
Most unit tests files contain only tests for a single source file. Those will
be put directly at the root of __tests__
under the name
<ORIGINAL_SRC_FILE>.test.ts
(where <ORIGINAL_SRC_FILE>
is the filename of
the tested file).
__tests__
directories can also contain files defining tests for multiple files
contained in the tested directory.
Those can be quicker to write and easier to maintain at the expense of being
less thorough.
Those type of “global” unit tests are put in a special __global__
directory,
itself directly at the root of the corresponding __tests__
directory.
Their filename don’t follow the same convention than single-source unit tests
but should still be suffixed by .test.ts
.
The tests/ directory: the player’s tests
This directory contains most testing code for the RxPlayer.
The rx-player contains multiple type of tests:
-
integration tests: test the whole player API and its behavior when playing different contents. The main goal of those tests is to quickly detect regressions.
Those are entirely written in the
tests/integration
sub-directory. -
conformance tests: Provide standalone page which allows to quickly test the support of various media-related API on a given device and/or browser.
The html documents you will find here are basic templates that can be easily modified and deployed for quick testing.
-
unit tests: test specific parts of the code. The main goal here is to check the implementation of smaller units of code.
They are written alongside the code, in
__tests__
directories. All its configuration can be found at the root of the project, injest.config.js
(we use the jest library for unit tests). -
memory tests: test the memory usage of the player.
They are entirely written in the
tests/memory
subdirectory.