RxPlayer API
Overview
The RxPlayer has a complete API allowing you to:
- load and stop video or audio contents
- perform trickmodes (play, pause, seek, etc.) as a content is loaded.
- get multiple information on the current content and on the player’s state.
- choose a specific audio language or subtitles track
- set your own bitrate and buffer length
- and more
The following pages define the entire API.
⚠️ Only variables and methods defined here are considered as part of the API. Any other property or method you might find by using our library can change without notice (not considered as part of the API).
Only use the documented variables and open an issue if you think it’s not enough.
Note: As some terms used here might be too foreign or slightly different than the one you’re used to, we also wrote a list of terms and definitions used by the RxPlayer here.
Instantiation
Instantiating a new player is straightforward:
import RxPlayer from "rx-player";
const player = new RxPlayer(options);
The options are all… optional. They are all defined in the Player Options page.
Static properties
version
type: Number
The current version of the RxPlayer.
ErrorTypes
type: Object
The different “types” of Error you can get on playback error,
See the Player Error documentation for more information.
ErrorCodes
type: Object
The different Error “codes” you can get on playback error,
See the Player Error documentation for more information.
LogLevel
type: string
default: "NONE"
The current level of verbosity for the RxPlayer logs. Those logs all use the console.
From the less verbose to the most:
-
"NONE"
: no log -
"ERROR"
: unexpected errors (viaconsole.error
) -
"WARNING"
: The previous level + minor problems encountered (viaconsole.warn
) -
"INFO"
: The previous levels + noteworthy events (viaconsole.info
) -
"DEBUG"
: The previous levels + normal events of the player (viaconsole.log
)
If the value set to this property is different than those, it will be
automatically set to "NONE"
.
Example
import RxPlayer from "rx-player";
RxPlayer.LogLevel = "WARNING";
Tools
MediaCapabilitiesProber
type: Object
An experimental tool to probe browser media capabilities:
- Decoding capabilities
- DRM support
- HDCP support
- Display capabilities
You can find its documentation here.
Methods
loadVideo
arguments:
- options (
Object
)
Loads a new video described in the argument.
The options possible as arguments are all defined in this page.
Example
player.loadVideo({
url: "http://vm2.dashif.org/livesim-dev/segtimeline_1/testpic_6s/Manifest.mpd",
transport: "dash",
autoPlay: true,
});
getVideoElement
return value: HTMLMediaElement
Returns the video element used by the player.
You’re not encouraged to use its API, you should always prefer the Player’s API.
Example
const videoElement = player.getVideoElement();
videoElement.className = "my-video-element";
getPlayerState
return value: string
The current player’s state. Can be either one of those strings:
-
"STOPPED"
: The player is idle. No content is loading nor is loaded. -
"LOADING"
: The player is loading a new content. Most APIs related to the current content are not yet available while the content is loading. -
"LOADED"
: The player has loaded the new content, it is now ready to play. From this point onward you can use APIs interacting with the current content such asseekTo
orsetAudioTrack
. -
"PLAYING"
: The player is currently playing the content. -
"PAUSED"
: The player has paused. -
"ENDED"
: The player has reached the end of the current content. -
"BUFFERING"
: the player has reached the end of the buffer and is waiting for data to be appended. -
"SEEKING"
: The player has reached the end of the buffer because a seek has been performed, new segments are being loaded. -
"RELOADING"
: The player needs to reload its current (for example, when switching the current video track). While this state is active, most API related to the currently playing content are not available. This state should be treated like theLOADING
state.
As it is a central part of our API and can be difficult concept to understand, we have a special page of documentation on player states.
Example
switch (player.getPlayerState()) {
case "STOPPED":
console.log("No content is/will be playing");
break;
case "LOADING":
console.log("A new content is currently loading");
break;
case "LOADED":
console.log("The new content is loaded and ready to be played");
break;
case "PLAYING":
console.log("The content is currently playing");
break;
case "PAUSED":
console.log("The content is currently paused");
break;
case "BUFFERING":
console.log("The content is buffering new data");
break;
case "SEEKING":
console.log("The content is still seeking, waiting for new data");
break;
case "ENDED":
console.log("The content has reached the end.");
break;
case "RELOADING":
console.log("The content is currently reloading");
break;
default:
console.log("This is impossible (issue material!).")
break;
}
addEventListener
arguments:
-
event (
string
): The event name. -
callback (
Function
): The callback for the event. The same callback may be used again when callingremoveEventListener
.
Add an event listener to trigger a callback as it happens. The callback will have the event payload as a single argument.
To have the complete list of player events, consult the Player events page.
Example
player.addEventListener("Error", function(err) {
console.log(`The player crashed: ${err.message}`);
});
removeEventListener
arguments:
- event (
string
): The event name. - callback (optional) (
Function
): The callback given when calling the correspondingaddEventListener
API.
Remove an event listener. That is, stop your registered callback (with
addEventListener
) to be called as events happen and free up ressources.
The callback given is optional: if not given, every registered callback to that event will be removed. That’s why using both arguments is recommended for most usecase.
Example
player.removeEventListener("playerStateChange", listenerCallback);
play
return value: Promise.<void>
Play/resume the current video. Equivalent to a video element’s play method.
The returned Promise informs you on the result:
-
if playback succeeds, the Promise is fulfilled
-
if playback fails, the Promise is rejected along with an error message explaining the failure - coming directly from the browser.
Such failure can for example be due to your browser’s policy, which may forbid to call play on a media element without any user interaction. Please note that in that case, you will also receive a warning event containing a
MEDIA_ERROR
with the code:MEDIA_ERR_PLAY_NOT_ALLOWED
.
Note: On browsers which do not support Promises natively (such as Internet Explorer 11), a JavaScript implementation is provided instead. This implementation has the exact same implementation than ES2015 Promises.
Example
const resumeContent = () => {
player.play();
};
pause
Pause the current video. Equivalent to a video element’s pause method.
Note that a content can be paused even if its current state is BUFFERING
or
SEEKING
.
Example
const pauseContent = () => {
player.pause();
};
stop
Stop playback of the current content if one.
Example
const stopVideo = () => {
player.stop();
};
getPosition
return value: Number
Returns the video element’s current position, in seconds.
The difference with the getWallClockTime
method is that for live contents
the position is not re-calculated to match a live timestamp.
Example
const pos = player.getPosition();
console.log(`The video element's current position is: ${pos} second(s)`);
getWallClockTime
return value: Number
Returns the wall-clock-time of the current position in seconds.
That is:
- for live content, get a timestamp in seconds of the current position.
- for static content, returns the position from beginning, also in seconds.
Use this method to display the current position to the user.
Example
const wallClockTime = player.getWallClockTime();
const nowInSeconds = Date.now() / 1000;
const delta = nowInSeconds - wallClockTime;
if (delta < 5) { // (5 seconds of margin)
console.log("You're playing live");
} else {
console.log(`You're playing ${delta} seconds behind the live content`);
}
getVideoDuration
return value: Number
Returns the duration of the current video, directly from the video element.
Example
const pos = player.getPosition();
const dur = player.getVideoDuration();
console.log(`current position: ${pos} / ${dur}`);
getVolume
return value: Number
Current volume of the player, from 0 (no sound) to 1 (maximum sound). 0 if muted (different than videoElement.muted).
Example
const volume = player.getVolume();
if (volume === 1) {
console.log("You're playing at maximum volume");
} else if (volume === 0) {
console.log("You're playing at no volume");
} else if (volume > 0.5) {
console.log("You're playing at a high volume");
} else {
console.log("You're playing at a low volume");
}
getError
return value: Error|null
Returns the fatal error if it happened. null otherwise.
See the Player Error documentation for more information.
Example
const error = player.getError();
if (!error) {
console.log("The player did not crash");
} else if (error.code === "PIPELINE_LOAD_ERROR") {
console.error("The player crashed due to a failing request");
} else {
console.error(`The player crashed: ${error.code}`);
}
seekTo
arguments: Object|Number
Seek in the current content.
The argument can be an object with a single Number
property, either:
-
relative
: seek relatively to the current position -
position
: seek to the given absolute position (equivalent toplayer.getVideoElement().currentTime = newPosition
) -
wallClockTime
: seek to the given wallClock position, as returned bygetWallClockTime
.
The argument can also just be a Number
property, which will have the same
effect than the position
property (absolute position).
Example
// seeking to 54 seconds from the start of the content
player.seekTo({ position: 54 });
// equivalent to just:
player.seekTo(54);
// seeking 5 seconds after the current position
player.seekTo({ relative: 5 });
// seeking 5 seconds before the current position
player.seekTo({ relative: -5 });
// seeking to live content
player.seekTo({ wallClockTime: Date.now() / 1000 });
isLive
return value: Boolean
Returns true
if the content is a “live” content (e.g. a live TV Channel).
false
otherwise.
Also false
if no content is loaded yet.
Example
if (player.isLive()) {
console.log("We're playing a live content");
}
getUrl
return value: string|undefined
Returns the URL of the downloaded Manifest.
In DirectFile mode (see loadVideo options), returns the URL of the content being played.
Returns undefined
if no content is loaded yet.
Example
const url = player.getUrl();
if (url) {
console.log("We are playing the following content:", url);
}
getAvailableVideoBitrates
return value: Array.<Number>
The different bitrates available for the current video Adaptation, in bits per seconds.
In DirectFile mode (see loadVideo options), returns an empty Array.
Example
const videoBitrates = player.getAvailableVideoBitrates();
if (videoBitrates.length) {
console.log(
"The current video is available in the following bitrates",
videoBitrates.join(", ")
);
}
getAvailableAudioBitrates
return value: Array.<Number>
The different bitrates available for the current audio Adaptation, in bits per seconds.
In DirectFile mode (see loadVideo options), returns an empty Array.
Example
const audioBitrates = player.getAvailableAudioBitrates();
if (audioBitrates.length) {
console.log(
"The current audio is available in the following bitrates",
audioBitrates.join(", ")
);
}
getVideoBitrate
return value: Number|undefined
Returns the video bitrate of the last downloaded video segment, in bits per seconds.
Returns undefined
if no content is loaded.
In DirectFile mode (see loadVideo
options), returns undefined
.
getAudioBitrate
return value: Number|undefined
Returns the audio bitrate of the last downloaded audio segment, in bits per seconds.
Returns undefined
if no content is loaded.
In DirectFile mode (see loadVideo
options), returns undefined
.
getMaxVideoBitrate
return value: Number|undefined
Returns the maximum set video bitrate to which switching is possible, in bits per seconds.
This only affects adaptive strategies (you can bypass this limit by calling
setVideoBitrate
), and is set to Infinity
when no limit has been set.
getMaxAudioBitrate
return value: Number"undefined
Returns the maximum set audio bitrate to which switching is possible, in bits per seconds.
This only affects adaptive strategies (you can bypass this limit by calling
setAudioBitrate
), and is set to Infinity
when no limit has been set.
setVideoBitrate
arguments: Number
Force the current video track to be of a certain bitrate.
If an video Representation (in the current video Adaptation) is found with the exact same bitrate, this Representation will be set.
If no video Representation is found with the exact same bitrate, either:
-
the video Representation immediately inferior to it will be chosen instead (the closest inferior)
-
if no video Representation has a bitrate lower than that value, the video Representation with the lowest bitrate will be chosen instead.
Set to -1
to deactivate (and thus re-activate adaptive streaming for video
tracks).
When active (called with a positive value), adaptive streaming for video tracks will be disabled to stay in the chosen Representation.
You can use getAvailableVideoBitrates
to get the list of available bitrates
you can set on the current content.
Note that the value set is persistent between loadVideo
calls.
As such, this method can also be called when no content is playing (the same
rules apply for future contents).
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setAudioBitrate
arguments: Number
Force the current audio track to be of a certain bitrate.
If an audio Representation (in the current audio Adaptation) is found with the exact same bitrate, this Representation will be set.
If no audio Representation is found with the exact same bitrate, either:
-
the audio Representation immediately inferior to it will be chosen instead (the closest inferior)
-
if no audio Representation has a bitrate lower than that value, the audio Representation with the lowest bitrate will be chosen instead.
Set to -1
to deactivate (and thus re-activate adaptive streaming for audio
tracks).
When active (called with a positive value), adaptive streaming for audio tracks will be disabled to stay in the chosen Representation.
You can use getAvailableAudioBitrates
to get the list of available bitrates
you can set on the current content.
Note that the value set is persistent between loadVideo
calls.
As such, this method can also be called when no content is playing (the same
rules apply for future contents).
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getManualVideoBitrate
arguments: Number
Get the last video bitrate manually set. Either via setVideoBitrate
or via
the initialVideoBitrate
constructor option.
This value can be different than the one returned by getVideoBitrate
:
getManualVideoBitrate
returns the last bitrate set manually by the usergetVideoBitrate
returns the actual bitrate of the current video track
-1
when no video bitrate is forced.
getManualAudioBitrate
arguments: Number
Get the last audio bitrate manually set. Either via setAudioBitrate
or via
the initialAudioBitrate
constructor option.
This value can be different than the one returned by getAudioBitrate
:
getManualAudioBitrate
returns the last bitrate set manually by the usergetAudioBitrate
returns the actual bitrate of the current audio track
-1
when no audio bitrate is forced.
setMaxVideoBitrate
arguments: Number
Set the maximum video bitrate reachable through adaptive streaming. The player will never automatically switch to a video Representation with a higher bitrate.
This limit can be removed by setting it to Infinity
:
// remove video bitrate limit
player.setMaxVideoBitrate(Infinity);
This only affects adaptive strategies (you can bypass this limit by calling
setVideoBitrate
).
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setMaxAudioBitrate
arguments: Number
Set the maximum audio bitrate reachable through adaptive streaming. The player will never automatically switch to a audio Representation with a higher bitrate.
This limit can be removed by setting it to Infinity
:
// remove audio bitrate limit
player.setMaxAudioBitrate(Infinity);
This only affects adaptive strategies (you can bypass this limit by calling
setAudioBitrate
).
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setWantedBufferAhead
arguments: Number
Set the buffering goal, as a duration ahead of the current position, in seconds. Once this size of buffer reached, the player won’t try to download new video segments anymore.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getWantedBufferAhead
return value: Number
defaults: 30
returns the buffering goal, as a duration ahead of the current position, in seconds.
setMaxBufferBehind
arguments: Number
Set the maximum kept past buffer, in seconds.
Everything before that limit (currentPosition - maxBufferBehind
) will be
automatically garbage collected.
This feature is not necessary as the browser is already supposed to deallocate memory from old segments if/when the memory is scarce.
However on some custom targets, or just to better control the memory imprint
of the player, you might want to set this limit. You can set it to
Infinity
to remove any limit and just let the browser do this job.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getMaxBufferBehind
return value: Number
defaults: Infinity
Returns the maximum kept past buffer, in seconds.
setMaxBufferAhead
arguments: Number
Set the maximum kept buffer ahead of the current position, in seconds.
Everything superior to that limit (currentPosition + maxBufferAhead
) will
be automatically garbage collected. This feature is not necessary as
the browser is already supposed to deallocate memory from old segments if/when
the memory is scarce.
However on some custom targets, or just to better control the memory imprint of
the player, you might want to set this limit. You can set it to Infinity
to
remove any limit and just let the browser do this job.
The minimum value between this one and the one returned by
getWantedBufferAhead
will be considered when downloading new segments.
⚠️ Bear in mind that a too-low configuration there (e.g. inferior to
10
) might prevent the browser to play the content at all.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getMaxBufferAhead
return value: Number
defaults: Infinity
Returns the maximum kept buffer ahead of the current position, in seconds.
setVolume
arguments: Number
Set the new volume, from 0 (no sound) to 1 (the maximum sound level).
mute
Cut the volume. Basically set the volume to 0 while keeping in memory the previous volume.
unMute
Restore the volume when it has been muted, to the one previous the mute
call.
isMute
returns: Boolean
Returns true if the volume is muted i.e., set to 0.
getAvailableAudioTracks
returns: Array.<Object>
Returns the list of available audio tracks for the current content.
Each of the objects in the returned array have the following properties:
-
active
(Boolean
): Whether the track is the one currently active or not. -
id
(string
): The id used to identify the track. Use it for setting the track viasetAudioTrack
. -
language
(string
): The language the audio track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-2 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
audioDescription
(Boolean
): Whether the track is an audio description (for the visually impaired or not). -
dub
(Boolean|undefined
): If set totrue
, this audio track is a “dub”, meaning it was recorded in another language than the original. If set tofalse
, we know that this audio track is in an original language. This property isundefined
if we do not known whether it is in an original language.
In DirectFile mode (see loadVideo options), returns an empty Array.
getAvailableTextTracks
returns: Array.<Object>
Returns the list of available text tracks (subtitles) for the current content.
Each of the objects in the returned array have the following properties:
-
id
(string
): The id used to identify the track. Use it for setting the track viasetTextTrack
. -
language
(string
): The language the text track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-2 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
closedCaption
(Boolean
): Whether the track is specially adapted for the hard of hearing or not. -
active
(Boolean
): Whether the track is the one currently active or not.
In DirectFile mode (see loadVideo options), returns an empty Array.
getAvailableVideoTracks
returns: Array.<Object>
Returns the list of available video tracks for the current content.
Each of the objects in the returned array have the following properties:
-
id
(string
): The id used to identify the track. Use it for setting the track viasetVideoTrack
. -
active
(Boolean
): Whether this track is the one currently active or not. -
representations
(Array.<Object>
): Representations of this video track, with attributes:-
id
(string
): The id used to identify this Representation. -
bitrate
(Number
): The bitrate of this Representation, in bits per seconds. -
width
(Number|undefined
): The width of video, in pixels. -
height
(Number|undefined
): The height of video, in pixels. -
codec
(string|undefined
): The codec given in standard MIME type format. -
frameRate
(string|undefined
): The video framerate.
-
In DirectFile mode (see loadVideo options), returns an empty Array.
getAudioTrack
returns: Object|null|undefined
Get the audio track currently set. null
if no audio track is enabled right
now.
The track is an object with the following properties:
-
id
(Number|string
): The id used to identify the track. Use it for setting the track viasetAudioTrack
. -
language
(string
): The language the audio track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-3 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
audioDescription
(Boolean
): Whether the track is an audio description (for the visually impaired or not). -
dub
(Boolean|undefined
): If set totrue
, this audio track is a “dub”, meaning it was recorded in another language than the original. If set tofalse
, we know that this audio track is in an original language. This property isundefined
if we do not known whether it is in an original language.
undefined
if no content has been loaded yet.
undefined
in DirectFile mode (see loadVideo
options).
getTextTrack
returns: Object|null
Get the audio track currently set. null
if no text track is enabled right
now.
The track is an object with the following properties:
-
id
(Number|string
): The id used to identify the track. Use it for setting the track viasetTextTrack
. -
language
(string
): The language the text track is in, as set in the Manifest. -
normalized
(string
): An attempt to translate thelanguage
property into an ISO 639-3 language code (for now only support translations from ISO 639-1 and ISO 639-3 language codes). If the translation attempt fails (no corresponding ISO 639-3 language code is found), it will equal the value oflanguage
-
closedCaption
(Boolean
): Whether the track is specially adapted for the hard of hearing or not.
undefined
if no content has been loaded yet.
undefined
in DirectFile mode (see loadVideo
options).
getVideoTrack
returns: Object|null|undefined
Get the video track currently set. null
if no video track is enabled right
now.
The track is an object with the following properties:
-
id
(string
): The id used to identify the track. Use it for setting the track viasetVideoTrack
. -
representations
(Array.<Object>
): Representations of this video track, with attributes:-
id
(string
): The id used to identify this Representation. -
bitrate
(Number
): The bitrate of this Representation, in bits per seconds. -
width
(Number|undefined
): The width of video, in pixels. -
height
(Number|undefined
): The height of video, in pixels. -
codec
(string|undefined
): The codec given in standard MIME type format. -
frameRate
(string|undefined
): The video framerate.
-
undefined
if no content has been loaded yet.
undefined
in DirectFile mode (see loadVideo
options).
setAudioTrack
arguments: string|Number
Set a new audio track from its id, recuperated from getAvailableAudioTracks
.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setTextTrack
arguments: string
Set a new text track from its id, recuperated from getAvailableTextTracks
.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
disableTextTrack
Deactivate the current text track, if one.
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setVideoTrack
arguments: string|Number
Set a new video track from its id, recuperated from getAvailableVideoTracks
.
Setting a new video track when a previous one was already playing can lead the rx-player to “reload” this content.
During this period of time:
- the player will have the state
RELOADING
- Multiple APIs linked to the current content might not work.
Most notably:
play
will not workpause
will not workseekTo
will not workgetPosition
will return 0getWallClockTime
will return 0getVideoDuration
will returnNaN
getAvailableAudioTracks
will return an empty arraygetAvailableTextTracks
will return an empty arraygetAvailableVideoTracks
will return an empty arraygetTextTrack
will returnnull
getAudioTrack
will returnnull
setAudioTrack
will throwsetTextTrack
will throw
⚠️ This option will have no effect for contents loaded in DirectFile mode (see loadVideo options).
setPreferredAudioTracks
arguments: Array.<Object>
Update the audio language preferences at any time.
This method takes an array of objects describing the languages wanted:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
audioDescription: false // {Boolean} Whether the audio track should be an
// audio description for the visually impaired
}
All elements in that Array should be set in preference order: from the most preferred to the least preferred.
When encountering a new Period or a new content, the RxPlayer will then try to choose its audio track by comparing what is available with your current preferences (i.e. if the most preferred is not available, it will look if the second one is etc.).
Please note that those preferences will only apply either to the next loaded content or to the next newly encountered Period. Simply put, once set this preference will be applied to all contents but:
-
the current Period being played (or the current loaded content, in the case of Smooth streaming). In that case, the current audio preference will stay in place.
-
the Periods which have already been played in the current loaded content. Those will keep the last set audio preference at the time it was played.
To update the current audio track in those cases, you should use the
setAudioTrack
method.
Example
Let’s imagine that you prefer to have french or italian over all other audio
languages. If not found, you want to fallback to english.
You will thus call setPreferredAudioTracks
that way.
player.setPreferredAudioTracks([
{ language: "fra", audioDescription: false },
{ language: "ita", audioDescription: false },
{ language: "eng", audioDescription: false }
])
⚠️ This method will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getPreferredAudioTracks
return value: Array.<Object>
Returns the current list of preferred audio tracks - by order of preference.
This returns the data in the same format that it was given to either the
preferredAudioTracks
constructor option or the last setPreferredAudioTracks
if it was called:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
audioDescription: false // {Boolean} Whether the audio track should be an
// audio description for the visually impaired
}
setPreferredTextTracks
arguments: Array.<Object|null>
Update the text track (or subtitles) preferences at any time.
This method takes an array of objects describing the languages wanted:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
closedCaption: false // {Boolean} Whether the text track should be a closed
// caption for the hard of hearing
}
All elements in that Array should be set in preference order: from the most
preferred to the least preferred. You can set null
for no subtitles.
When encountering a new Period or a new content, the RxPlayer will then try to choose its text track by comparing what is available with your current preferences (i.e. if the most preferred is not available, it will look if the second one is etc.).
Please note that those preferences will only apply either to the next loaded content or to the next newly encountered Period. Simply put, once set this preference will be applied to all contents but:
-
the current Period being played (or the current loaded content, in the case of Smooth streaming). In that case, the current text track preference will stay in place.
-
the Periods which have already been played in the current loaded content. Those will keep the last set text track preference at the time it was played.
To update the current text track in those cases, you should use the
setTextTrack
method.
Example
Let’s imagine that you prefer to have french or italian subtitles.If not found, you want no subtitles at all.
You will thus call setPreferredTextTracks
that way.
player.setPreferredTextTracks([
{ language: "fra", closedCaption: false },
{ language: "ita", closedCaption: false },
null
])
⚠️ This method will have no effect for contents loaded in DirectFile mode (see loadVideo options).
getPreferredTextTracks
return value: Array.<Object|null>
Returns the current list of preferred text tracks - by order of preference.
This returns the data in the same format that it was given to either the
preferredTextTracks
constructor option or the last setPreferredTextTracks
if
it was called:
{
language: "fra", // {string} The wanted language
// (ISO 639-1, ISO 639-2 or ISO 639-3 language code)
closedCaption: false // {Boolean} Whether the text track should be a closed
// caption for the hard of hearing
}
getManifest
return value: Manifest|null
Returns the current loaded Manifest if one. The Manifest object structure is relatively complex and is described in the Manifest Object structure page.
null
if the player is either stopped or not loaded.
null
in DirectFile mode (see loadVideo
options).
The Manifest will be available before the player reaches the "LOADED"
state.
getCurrentAdaptations
return value: Object|null
Returns the Adaptations being loaded per type if a Manifest is loaded. The returned object will have at most a key for each type (“video”, “audio”, “text” and “image”) which will each contain an array of Adaptation Objects.
The Adaptation object structure is relatively complex and is described in the Manifest Object structure page.
null
if the current Adaptations are not known yet.
null
in DirectFile mode (see loadVideo
options).
getCurrentRepresentations
return value: Object|null
Returns the Representations being loaded per type if a Manifest is loaded. The returned object will have at most a key for each type (“video”, “audio”, “text” and “image”) which will each contain an array of Representation Objects.
An Representation object structure is relatively complex and is described in the Manifest Object structure page.
null
if the current Representations are not known yet.
null
in DirectFile mode (see loadVideo
options).
dispose
Free the ressources used by the player.
!warning!: The player won’t work correctly after calling this method.
getVideoLoadedTime
return value: Number
Returns in seconds the difference between:
- the start of the current contiguous loaded range.
- the end of it.
getVideoPlayedTime
return value: Number
Returns in seconds the difference between:
- the start of the current contiguous loaded range.
- the current time.
getVideoBufferGap
return value: Number
Returns in seconds the difference between:
- the current time.
- the end of the current contiguous loaded range.
getPlaybackRate
return value: Number
Returns the current video normal playback rate (speed when playing). 1
for
normal playback, 2
when playing *2, etc.
setPlaybackRate
arguments: Number
Updates the “normal” (when playing) playback rate for the video.
getCurrentKeySystem
return value: string|undefined
Returns the type of keySystem used for DRM-protected contents.
getImageTrackData
return value: Array.<Object>|null
The current image track’s data, null if no content is loaded / no image track data is available.
The returned array follows the usual image playlist structure, defined here.
null
in DirectFile mode (see loadVideo
options).
getMinimumPosition
return value: Number|null
The minimum seekable player position. null
if no content is loaded.
This is useful for live contents, where server-side buffer size are often not infinite. This method allows thus to seek at the earliest possible time.
Example
// seeking to the earliest position possible (beginning of the buffer for live
// contents, position '0' for non-live contents).
player.seekTo({
position: player.getMinimumPosition()
});
getMaximumPosition
return value: Number|null
The maximum seekable player position. null
if no content is loaded.
This is useful for live contents, where the buffer end updates continously. This method allows thus to seek directly at the live edge of the content.
Example
// seeking to the end
player.seekTo({
position: player.getMaximumPosition()
});
setFullscreen
⚠️ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
arguments: Boolean
Switch or exit the <video>
element to fullscreen mode. The argument is an
optional boolean:
-
if set:
true
: enters fullscreenfalse
: exit fullscreen
-
if not set: enter fullscreen
Note that only the video element will be set to fullscreen mode. You might prefer to implement your own method to include your controls in the final UI.
exitFullscreen
⚠️ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
Exit fullscreen mode. Same than setFullscreen(false)
.
isFullscreen
⚠️ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
return value: Boolean
Returns true
if the video element is in fullscreen mode, false
otherwise.
Example
if (player.isFullscreen()) {
console.log("The player is in fullscreen mode");
}
getNativeTextTrack
⚠️ This method is deprecated, it will disappear in the next major
release v4.0.0
(see Deprecated APIs).
return value: TextTrack|null
Returns the first text track of the video’s element, null if none.
This is equivalent to:
const el = player.getVideoElement();
const textTrack = el.textTracks.length ? el.textTracks[0] : null;